ThingLink
Tap a star to rate
What ThingLink is
ThingLink is a no-code platform for creating immersive learning content: interactive images and videos, 360° virtual tours, 3D models, scenario-based simulations and escape rooms, delivered on the web, on Apple devices and on XR headsets. Its homepage tagline is "AI-powered creation for immersive and spatial learning. Integrates with your LMS. Works on any device." It serves two audiences side by side. For business it covers workforce development, safety training and compliance, customer education, onboarding, healthcare training, manufacturing and facility services. For education it covers higher education, vocational and technical education, K-12 schools, virtual field trips and virtual escape rooms. Museums and galleries are a third group the site names, for virtual exhibitions and interactive guides.
Creating content
The core of ThingLink is layering. You start from a base image, video, 360° photo or 3D model and add interactive tags, or hotspots, that open text, video, audio narration and other media. The homepage calls the authoring "intuitive no-code authoring" with integrated AI tools at every stage, and describes ThingLink as "the easiest way to convert PDFs and slideshows into immersive learning." The AI tools can also "generate compelling images and 360° media and turn them into immersive lessons and courses," and the platform is pitched for gamified materials as well.
The platform menu breaks the product into parts:
- ThingLink for Creation, to create and edit immersive content;
- ThingLink for Learning, to deliver and scale learning;
- ThingLink on Apple Devices, for student creation and immersive learning on Apple hardware;
- ThingLink for Apple Vision Pro, to scan, edit and deploy spatial training;
- ThingLink XR, to share immersive learning to any headset;
- ThingLink Capture, to scan objects and create 3D models.
Recent posts on the ThingLink blog add detail on what creators work with: a Scenario Builder with question and activity blocks and an audio narration feature, 3D model annotation, Motion View, and integrations with Canva and Adobe Express for designing base images. Scenario-based simulations appear in the business menu as a way to "practice real-world decision-making," which is what puts ThingLink among simulation tools. The homepage promise for a new user is that you can create your first immersive learning experience "in 5 Minutes or Less."
Delivering it
For business teams, the homepage says ThingLink helps people "learn anytime, on any platform," and lists three specific uses: supporting troubleshooting with AR, replicating situations with XR, and using auto-translate "to deliver consistent training across global teams, all from one simple platform." The same page says it integrates with an LMS and adapts to the tools an organization already uses.
Accessibility has its own page in the platform menu. A detailed case study on the ThingLink blog shows what that looks like in practice. A bilingual Welsh and English religious education resource, built for every school in Wales, lets learners toggle language with a translation icon, so that "all content within the interactive tags is fully delivered in the correct language." The case study also notes that "All videos have also been created in both languages, with captions," and that Immersive Reader, which it calls a core ThingLink feature, has a Read Aloud function that made the resource usable by pupils younger than the 8 to 14 age group it was designed for.
A worked example from schools
That same Welsh project shows how ThingLink is used to build a larger resource. An educator and two teacher collaborators built 360° environments of four religious sites in Cardiff, plus a section on Humanism, inside one ThingLink virtual tour. Each site links several immersive spaces that can be explored in any order, with hotspots holding text, video and audio narration from members of the faith communities, and embedded escape rooms that act as curriculum-linked knowledge tests. The team worked in a shared team account, reviewing and updating together in real time.
In the pilot with a Year 6 class, pupils gave an average rating of 4.1 out of 5 across 35 responses. The class teacher said "the element of being locked really encouraged children to continue to explore the different rooms and learn new information." Since April 2026 the resource has been freely available to every school in Wales through the national Hwb platform.
Results the company reports
The homepage carries short case studies with their own figures:
- Mitsubishi Electric UK replaced in-person product training with blended learning in ThingLink XR. "The shift saved over $260,000 and 462,600 travel miles in one year."
- Stora Enso built forklift safety training with ThingLink 3D and 360° VR simulations, delivered on Meta Quest headsets and "translated into 11 languages."
- Vaisala built a 360° virtual tour of its R&D and Innovation Center to support onboarding across "25 global offices" and help "2,200 employees" feel more connected.
- Fingrid created "100+ virtual safety briefings" for staff at remote substations.
- University of Hertfordshire built a hybrid real and virtual escape room for its Learning Resource Centers, which "significantly reduced staff time needed for in-person tours each semester by hundreds of hours."
- Queen's University Belfast ran virtual field trips for MSc students that "achieved 90% positive student feedback scores," with exam scores matching those from in-person trips, and won a university-wide teaching award.
- Six national collections in Budapest, including the Hungarian National Museum and the Museum of Fine Arts, built a joint virtual museum tour for schools.
Pricing, support and training
The pricing menu has separate plan families for business and government, for higher education and vocational institutions, and for K-12 teachers, schools and districts. The homepage itself lists no prices and invites organizations to book a demo with a product expert, while a Get Started button opens sign-up. The site has a Support section, a Trust Center, a Learning Center, demos, webinars and a Certified Trainers Program, and the blog announces an official Certified Creator Course for people learning the tool.
Who it suits
ThingLink suits training teams that need to put people into a real place before they are there: onboarding to a site, safety walk-throughs, equipment and product training, and remote facilities where travel is the cost. Companies with multilingual workforces get auto-translate and headset delivery. It is just as clearly built for teachers and universities, from K-12 classrooms building virtual field trips and escape rooms to vocational colleges and postgraduate programs. Museums and heritage bodies are a natural third group.
It is less suited to a team that wants a full course platform with enrollment, payments and a learner catalog, because ThingLink is the authoring and delivery layer for immersive content, usually alongside an LMS. Buyers who need a published price before talking to sales will also want to check the pricing pages for their sector or book a demo.