Skool

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Skool launched in 2019 as the community backend for Ovens's own course business before spinning out as its own product, and it kept a deliberately narrow feature set, one discussion feed, one course area, a leaderboard, rather than the sprawling options Circle or Mighty Networks offer. That simplicity, plus a visible points-and-levels system that rewards active members, is the platform's whole pitch: less to configure, more reason for members to show up daily.

Alex Hormozi's involvement from 2024, principally the Skool Games, a recurring leaderboard contest with cash prizes for top communities, turned Skool into the default option for a specific style of paid community built around business coaching and consulting offers. The two-plan pricing means the real decision is transaction-fee math: Hobby's low sticker price hides a 10% cut of every payment, while Pro's flat $99 drops that to 2.9%, which crosses over in a community's favor once monthly member revenue passes a few hundred dollars.

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