QuizWhizzer
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QuizWhizzer is a game-based quiz tool that turns a set of questions into a race across a game board. Correct answers move each player's token along a path, powerups shake up the order, and the class watches the whole board on the projector. The home page pitches it as "the only assessment they don't groan at" and says it works for "Any subject. Any grade. No app to install." It reports 450,000+ teachers using it. Alongside the classroom product there is QuizWhizzer for Business, aimed at L&D, HR and operations teams running staff training.
How a race works
The teacher writes questions or picks a ready-made quiz, then chooses a game board. Boards can be ready-made ("A jungle trail, the solar system") or any image the teacher uploads, with the path drawn by hand, so a map of the school can become the track. Players join at quizwhizzer.com/play with the host's code and a nickname. "No account required," the FAQ says, and phones, tablets and laptops all work.
Powerups are what make it more than a leaderboard. The site names freeze, teleport, shield and swap, and explains the point: "The student in tenth can still make a move on the leader, so nobody checks out halfway through." Teachers who want a straight contest can turn them off. Players see their own view of the map, and the teacher can host from anywhere, so the game works in a lecture hall, a library or online. Custom avatars add another layer of personalization.
One quiz, three ways to run it
The same quiz can be used three ways. In a live race the whole class plays on the board together. As homework, the teacher assigns it "with a deadline and let students play it in their own time." In self-paced practice, students get "revision that students can repeat as many times as they like." Whichever way it runs, the teacher gets "Full post-game reports on every student and every answer."
Building quizzes
The home page lists "10 questions types": multiple choice, multiple response, true/false, numerical answer, short text answer, drag and drop into text, ordering, open-ended, random question and audio answer. The FAQ says most teachers "can set up a quiz in just a few minutes," and questions from ready-made quizzes can be saved to a personal question bank for reuse.
AI generation speeds this up: "Just type your topic and AI generates a complete quiz instantly," with questions matched to the selected grade level and an explanation attached to every question for review. The site says the AI can build a quiz "from a topic or a PDF in about a minute." Teachers moving from another quiz tool can paste a link to a public Kahoot quiz and QuizWhizzer rebuilds it with questions, answers and timings, though images are not carried over.
Plans for teachers
The pricing section promises "Simple, transparent pricing": a free plan and one paid yearly plan.
Free, at $0 "forever" with no card needed, includes unlimited quizzes, 30 players per game, text-only questions in all 10 question types, a class results overview after every game and 3 saved reports.
Pro costs $59 a year, which the page also gives as "about $4.92 a month." It raises the cap to 100 players and adds images, video and audio in questions, random questions pulled from the question bank, AI question generation, custom maps, running several games at once, practice mode for self-paced study, individual student results and exports, the question bank, custom avatar packs, private quizzes and one-click duplication.
Support runs through a help center and an email address, with a "Typical response time 1 working day." On student data, the FAQ notes that "students don't need to sign up or share personal information to join games. Just a username is enough."
QuizWhizzer for Business
The business edition is pitched to "L&D, HR & Ops" as "Game-based learning that turns onboarding, compliance, and product training into something employees complete, and remember." Its page contrasts "Training today" ("~30% completion on mandatory modules," "Forgotten by the end of the week") with QuizWhizzer's "87% completion, on average," "Retention measured, not assumed," "Per-employee scores ready for audit" and "7-minute sessions between meetings."
It names four uses:
- New hire onboarding, turning the first-week handbook into a game with retention checks.
- Compliance training on topics such as "GDPR, security awareness, harassment," with "reportable scores per employee for audits."
- Sales enablement, drilling product knowledge, objection handling and pricing.
- Product and process training, for rolling out features, SOPs or systems.
Companies can bring their own material: "Bring slide decks, PDFs, or existing content and we will help convert them into game-based sessions." The FAQ positions it next to, not instead of, an existing LMS ("Most customers run it alongside their LMS") and says "Self-serve teams are live the same day."
Pricing is "Per active learner per month, with volume discounts above 250 seats," quoted after a demo based on team size and rollout plan, with "No setup fees for self-serve teams." A corporate account can be opened in under a minute and is "Free for teams up to 10 learners, no credit card required." The demo is a 30-minute call in which the company turns one of the customer's modules into a live session.
The business page quotes Armando Herrera, a former trainer at IKK Group: "We use QuizWhizzer for assessments after every training topic. The race format keeps trainees engaged, and management asked us to use it permanently for trainees across the region." It lists that deployment as 6 countries: Saudi Arabia, Dubai, Abu Dhabi, Oman, Egypt and Lebanon.
What teachers say
Graham Davison, an A-Level Physics teacher, is quoted saying: "After embedding QuizWhizzer games into most sessions through the years my A level results have continued to improve. The results of my Physics students have consistently ranked within the top 20% of the country via ALPS." Other testimonials come from a teacher at a vocational beauty college whose "adult learning students are so impressed," from Martine Kruss, who says it "allows students to have fun while practicing vocabulary, listening skills and many other assessment standards," and from Shannon Dziwanowski, who used a race to review astronomy concepts.
Who it suits
QuizWhizzer suits teachers who run regular review sessions and want something that holds a class's attention longer than a points podium, from school classrooms to A-Level and adult vocational courses. The free plan covers a class of up to 30 with text questions, and the Pro plan's yearly price is modest for a teacher who wants media questions, AI generation, practice mode and per-student exports. Trainers in companies get a separate edition with audit-ready scores and per-learner pricing.
The limits are the flip side of its focus. QuizWhizzer is a quiz game, so long written assessment and full course delivery belong in another tool, and the business FAQ itself expects customers to keep their LMS. Larger groups also hit the 100-player ceiling on Pro.