HOMER

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HOMER is an early learning app for children aged 2 to 8, sold to parents as a subscription for learning at home. It covers reading, math, social and emotional learning, thinking skills and creativity through lessons and activities personalized to a child's age, interests and level, and it is built for a young child to use on their own. The homepage headline is "Screen Time You Can Feel Good About," and the site calls it a proven early learning program. HOMER is made by Begin, which the About page describes as an award-winning early learning company with several play-based products, backed by LEGO Ventures, Sesame Workshop and Gymboree Play & Music.

What a child does in the app

A parent starts by telling HOMER a little about the child. The app then combines the child's interests with their age and current learning level to build a personal learning path. Interests on the homepage include space, sports, vehicles, princesses, dinosaurs and animals, so a child who loves dinosaurs meets the same skills through dinosaur-themed activities. The homepage counts more than 1,000 activities across subjects, and the affiliate page describes 1000+ lessons, stories and games.

The five subjects are:

  • Reading. "A step-by-step pathway that leads to literacy," building skills on one another "from letters and sounds to sight words, to eventually reading and spelling." The pathway starts with preliteracy: recognizing letters as special symbols, exposure to the alphabet and identifying uppercase letters.
  • Math. "Building blocks for math confidence": number recognition, counting, shapes, number operations and more.
  • Social and emotional learning. Identifying and reacting to emotions in themselves and others, with tools for social skills, empathy and confidence.
  • Thinking skills. Brain games for critical thinking, problem solving and information processing.
  • Creativity. Described as an open space for imagination and expression.

Content is organized into five stages: Toddler, Preschool, Pre-K, Early Learner and Growing Learner. The Why HOMER page shows what the Toddler stage covers: letter recognition, an introduction to letter sounds and a love of reading; verbal counting from 1 to 10, object counting from 1 to 5 and simple shapes; naming emotions and friendship skills; following one-step instructions; and symbolic representation, expressive language and arts and crafts.

The HOMER Method

HOMER calls its teaching approach a "research-based, four-step approach" that "goes beyond rote memorization to build confidence, promote problem-solving, and foster a lifelong love of learning." The four steps are:

  1. Introduce. The skill or topic and its vocabulary are introduced in a way meant to get the child excited.
  2. Practice. Fun practice reinforces the skill and builds confidence.
  3. Apply. The child shows understanding in a familiar context.
  4. Transfer. The child demonstrates the skill in a new or different context, preparing them to use it in the real world.

The site's headline evidence claim concerns reading: "HOMER's reading pathway is proven to increase early reading scores by 74%!" The figure is the company's own and is repeated across its pages. The About page also frames the product around early childhood: HOMER aims to give children a strong start during what it calls the window of opportunity before age 6, when, the page says, 85% of brain development takes place.

Who designs it

The Why HOMER page says the learning team are parents, teachers, designers and makers with backgrounds in early child development, curriculum design and education technology. It names three people: Dr. Jody Sherman Levos, VP of Learning and Curriculum Design, who has a Ph.D. in developmental science; Dr. Samantha Creighan, Senior Director of Learning and Curriculum Design, who has a Ph.D. in cognitive studies and uses interactive content to teach mathematics to early learners; and Peggy Kaye, also a Senior Director, an education consultant and tutor and the author of books including "Games for Reading" and "Games for Math."

Beyond the screen

HOMER presents itself as "So Much More Than a Learning App." Subscriptions include offline activities, resources and play tips from learning experts, and the About page points families to an activity center with parent resources and offline learning and play. The app is ad-free, and the site stresses kid-friendly navigation for independent play. HOMER is certified by the kidSAFE Seal Program, which parents can check at kidsafeseal.com.

The product menu also lists Learn with Sesame Street, a separate product, alongside HOMER, and the site offers gifting and gift redemption.

Plans, trial and price

Every plan starts with a 30-day free trial. The pricing block offers two plans:

  • Monthly: $9.99 a month, billed monthly.
  • Annual: billed once a year, marked "SAVE 50%" against the list price. The pricing block on the Learn & Grow page gives it as "$59.99 /yr ($4.99/mo.)".

Both include unlimited access to the HOMER app, up to 4 child profiles on one account, the offline activities, resources and play tips, and "No commitment, cancel anytime." The 4-profile limit means one subscription can serve several siblings, each with their own personalized path.

Affiliate program

HOMER runs an affiliate program for websites whose audience includes parents, grandparents and teachers. The page lists tracking and reporting through Impact, commissions on both free trials and the first payment, a 45 day cookie duration, extra incentives for high-volume affiliates and for bloggers, influencers and content publishers, and special offers to lift conversions. HOMER describes its commissions as "industry-leading."

What parents say

The homepage quotes three parents. Deb S. writes, "HOMER is a parent's dream! Kids are having fun, so they don't know it's learning." Brittany says both her children use the program and have excelled after trying "literally 20+ apps and websites." Katie M. writes that her four-year-old daughter has sensory processing disorder and that "HOMER has her FULL attention."

Who it suits

HOMER suits parents of toddlers, preschoolers and children in the first years of school, between 2 and 8, who want structured, playful practice at home in early reading and math, with social-emotional skills alongside. It fits a child who will play on their own on a tablet and who responds to themes they already love, and a family with several young children, since one subscription covers up to 4 profiles. The 30-day trial lets a family see whether a child takes to it before paying.

It fits less well for children past the early years, as the program stops at age 8, and for schools and teachers, since HOMER is sold to families as a home subscription. Parents who want to keep screen time low can lean on the offline activities, but the core of the program is the app.

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